#+SETUPFILE: ../../../template/level-2.org
#+OPTIONS: toc:auto ^:nil
#+TITLE: The Unnamed Adventure: Adventure Chapters
#+Description: A new adventure following The MacGuffins or stand-alone.


* TODO Development Notes

- The playtests for this took approximately 6 sessions rather than 4.
- Refactor into 6 chapters.
- Ranger Ian Blizzard was largely replaced by Wedge.
- The playtests never got into the background of Captain Harold or the
  KPS.


* The Unnamed Adventure

The PCs have possession of a precious item to return for a
bounty. They book passage on a cargo sub to avoid drawing attention to
themselves.

Captain Harold has also taken on some precious cargo to deliver to
Seattle. In addtion, she also has possession of contraband, including
a portable nuclear weapon.


** Chapter 1 Harold's Folly

The voyage should only haven taken a few days.

As the vessel passes Kruzof Island, someone uses a well-crafted
hologram emitter to fool everyone into thinking the vessel has
collided with a sinking boat and that the sub is taking on water near
the stern. The onboard klaxon goes off and the PCs investigate,
eventually make their way to operations. There, they see via the
periscope, a fleet of fishing boats heading towards them and a fire on
land in the distance.

The rest of the crew, who have been partying in the bow near the
cargo, make their way to operations. They investigate the emergency,
but find no water to pump out. The Harold eventually veers toward land
and beaches itself on the island, at which point the hologram
deception fails.

The nuclear reactors remain stable and online, but the inner hull
takes on water, forcing the crew to evacuate.

Captain Harold acknowledges they must have been attacked by pirates.


*** Map of the beached sub

- D :: Hull damage from embedded rock.
- F :: The campfire.

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#+END_SRC


** Chapter 2 Nightmares

After the sub runs aground, most of the crew makes camp on the beach
next to the sub. The next morning, several of the crew appear to be
rummaging through the captain's things and attempt to run off into the
wilderness. One of the dwarfs (Grumpster) escapes into the wilderness
while the others try to escape and fight the PCs. Ranger Ricky
eventually makes her presense and supplies the group with medicine to
help prevent the madness from the nightmares and offers refuge in the
small camp, now colony, on the island.


** Chapter 3 The Vulcaneers

The PCs arrive at the research camp, though over time it has developed
into a cozy little town. The sub remains behind. Ranger Ricky
administers antidote to the nightmare effects. All of the crew go to
the local clinic, except for Grumpster who has run off into the
wilderness and Captain Harold. They wait for Akita to return to the
camp and have some time to settle down.

The outer perimeter of the town has a cyclone fence going the whole
length except for a gate to the east and wide open to the south at the
beach and docks. Just beyond the docks about another length of the
town itself, in the water, a bouy floats, acting as the lighthouse. At
the center of the town, they see a tall radio tower, decorated like a
clock tower.

Most of the builings look like converted shipping containers, but a
few might have been constructed from the trees cleared for the
town. Most of them have bright red-painted sides, and white tops which
one can see standing back a bit. Some of them, up to three containers
high.

Captain Harold will mention concern about the crew, but also suggest
going to the docks to look for help repairing the submarine.


*** Locations

- A :: The docks
- B :: The clinic
- C :: The Krusof Preservation Society
- D :: The Rusty Inn
- E :: The Pub
- F :: The Box Hotel
- G :: Spencer's Geo Supply
- H :: The radio tower
- I :: Ranger posts
- J :: Factory
- K :: Dormatory
- L :: The automat
- M :: Labs
- N :: Supply building
- O :: The buoy


**** The docks

No ships currently in the port. Skipper Val wants 100k to fix the
submarine. Harold will pay.

- Other visitors :: I keep track of who comes and goes better than the
                    rangers. One person, I've managed to lose track of
                    though, Abby Rockworth. Creepy troll person. If
                    you run into that one, let me know.


**** The clinic

A circular building with a courtyard in the center.

The clinic also serves as the office for the rangers, though most of
them hang out near the east gate.

The group meets Doctor Mel who explains the crew of the Harold seems
to have come down with more serious effects from the island than
usually seen. Though busy and tired, Doctor Mel will helpfully tell
the group almost anything they ask.

- Introductions :: I work for the Vulcaneers, but I'm technically part
                   of the rangers, not the scientists.
- KPS :: They have some disagreements regarding how to best
         preserve the island. I get a long with them fine enough, but
         Akita sometimes runs into problems.
- Akita :: Could have made a stop with the KPS on the way back.
- Antidote :: We made it from a mixture of kelp and these local
              volcanic rocks, originally ID'd by KPS. You can make
              them out in the dark because they have a soft yellow
              glow. But don't worry, they're less radioactive than a
              smoke detector.

When the group decides to leave, Mel insists:

#+BEGIN_QUOTE
Come back tomorrow. Some of these folks might need a night before they
feel better.
#+END_QUOTE


**** The Kruzof Preservation Society

Outside the main camp, north just a minute of walking, a converted
airship sits, nested on the ground sloping to the volcano. It might
still work, but the owners have tethered it to the ground and have
added scaffolding around it.

- Akita :: Passed here on the way up to the volcano.


**** The Rusty Inn

Like almost everything in the town, this building is made from an old
shipping container. But this one looks older and rusted, possibly
intentionally. They also serve Local Grog.


**** The Pub

Simply known as "The Pub" and nothing else. Also known for their local
wine made from salal usually called Local Grog.


**** The Box Hotel

Another inn for visitors.


**** Spencer's Geo Supply

A vendor selling selling various wilderness, camping, and survival
gear.


*** Events


**** Event 1, Grumpster returns

After visiting their first location, Grumpster rushes to the east gate
of the town surrounded by kelp-covered monstrosities. Ranger Blizzard
joins the fight and they eventually fight off the monsters.

After the battle, Grumpster will plead for forgiveness, mentioning
nightmares even worse than the hostile creatures. The rangers will
take him to the clinic.


**** Event 2, Back to the clinic

After event 1 and after exploring some of the town, or the next
morning at the latest, the group can return to the clinic.


**** Event 3, Investigation

After event 2, Akita returns and the PCs are free to
investigate. Ranger Blizzard offers to enlist the PCs.


** Chapter 4 Pyroducts

The PCs descend into pyroducts, a small group of tunnels left over
from volcanic activity. Here they will have the opportunity to learn
the fate of Ask and Elm, find the missing Abby Rockworth, discover
that Faction X is a group of sasquatches imprisoned for corporate
experiments by Doctor Akita and his evil twin. The nightmare feelings
are a telepathic side effect from an imprisoned sasquatch in the jail.


*** Locations

/See the [[file:maps/pyroducts.txt][map]]./

- A :: Entry
- B :: Remains of Ash
- C :: Construction debris
- D :: Outpost
- E :: Corrodor feels much hotter than the other rooms.
- F :: Coatroom
- G :: The Dungeon
- H :: Flooded hall
- I :: The Office of Abby Rockworth
- J :: The Heap
- K :: Lab


*** The Dungeon

Prisoners, other Faction X in their right mind who haven't been
converted yet. There is only one left alive, Do-nana-chraik who is
responsible for the nightmares. She was trying to call for help, but
it backfired. She will thank the PCs and ask if they heard her
message.


*** The Office of Abby Rockworth

Abby will put up no resistence and will surrender under most
circumstances when facing violence. However, she will put up a
struggle if her wealth is threatened and her info is not gratis.

Abby came the island undercover from Daifin to find out what happened
to the Mad Scientist's lab. Abby is now also under the employment of
Doctor Akita who has been transforming the peaceful sasquatches of
Faction X into horrible monsters, keeping track of logistics in terms
of bodies and victims.


*** The Heap

A room full of rubbish and dead bodies, including Elm.


*** The Lab

When the PCs enter the room, they see the following:

#+BEGIN_QUOTE
Doctor Akita stands behind a desk with controls on the middle left
side of the room looking at two tables. The only light in the room
comes from the controls. In front of Akita, the farther has a
sasquatch lying down. The closer table is empty with a long,
rectangular trough. Akita strikes the control panel and a syringe on a
robotic arm swivels from the head of the table into the dim light and
injects an orange liquid into the sasquatch. The trough on the closer
table fills from the four corners. Seconds later it bubbles and a slim
covered sasquatch that wasn't just there sits up.
#+END_QUOTE

- DC 12 perception to recognize Makini.
- DC 15 perception to realize it's an evil version of Doctor Akita.


**** Eviler Doctor Akita

The splash acid and drop acid attacks are the same, except for the
limited weapon, Akita can only use it twice and it has a single target
with a range of 2. On the other hand the dead switch there's one left
over and hits anything within radius 1.


| Stat           |                                        Rating |
|----------------+-----------------------------------------------|
| Size           |                                        Medium |
| Being          |                                         Human |
| Align          |                                          Evil |
| AC             |                                            15 |
| HP             |                                            60 |
| Speed          |                                             6 |
| STR            |                                            10 |
| DEX            |                                            10 |
| CON            |                                            14 |
| INT            |                                            18 |
| WIS            |                                            18 |
| CHA            |                                            16 |
| Weapon         |                Daifin Type 19 (1d10, 25 ammo) |
| Limited Weapon | Splash Acid (2d10, x2, range 2), Deploy Drone |
| Dead Switch    |                         Splash Acid, radius 1 |
| Drops          |                                       Comlink |


**** Faction X Sasquatch

| Stat           |                         Rating |
|----------------+--------------------------------|
| Size           |                         Medium |
| Being          |                      Sasquatch |
| Align          |                           Evil |
| AC             |                             12 |
| HP             |                             30 |
| Speed          |                              6 |
| STR            |                             16 |
| DEX            |                             14 |
| CON            |                             16 |
| INT            |                             10 |
| WIS            |                             10 |
| CHA            |                             10 |
| Weapon         |                             Ac |
| Limited Weapon | Splash Acid, 2d10, x2, range 2 |
| Dead Switch    |          Splash Acid, radius 1 |
| Drops          |                        Comlink |


**** Akita Drone

| Stat           |                         Rating |
|----------------+--------------------------------|
| Size           |                          Small |
| Being          |                          Drone |
| Align          |                        Neutral |
| AC             |                             12 |
| HP             |                             30 |
| Speed          |                              6 |
| STR            |                             16 |
| DEX            |                             14 |
| CON            |                             16 |
| INT            |                             10 |
| WIS            |                             10 |
| CHA            |                             10 |
| Weapon         |                             Ac |
| Limited Weapon | Splash Acid, 2d10, x2, range 2 |
| Dead Switch    |          Splash Acid, radius 1 |
| Drops          |                        Comlink |
